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Fix to make engrave speed setting working ยป LaosMotion.cpp

Patched for engrave speed setting to work - HackerspaceFFM, 2014-11-09 20:48

 
/**
* LaosMotion.cpp
* Motion Controll functions for Laos system
*
* Copyright (c) 2011 Peter Brier
*
* This file is part of the LaOS project (see: http://laoslaser.org)
*spe
* LaOS is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* LaOS is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with LaOS. If not, see <http://www.gnu.org/licenses/>.
*
*
*
*/
#include "global.h"
#include "LaosMotion.h"
#include "planner.h"
#include "stepper.h"
#include "pins.h"

// #define DO_MOTION_TEST 1

// globals
unsigned int step=0;
int command=0;
int mark_speed = 100; // 100 [mm/sec]
int bitmap_speed = 100; // 100 [mm/sec]
int power = 10000 ;
// next planner action to enqueue
tActionRequest action;

// position offsets
static int ofsx=0, ofsy=0, ofsz=0;

// Command interpreter
int param=0, val=0;

// Bitmap buffer
#define BITMAP_PIXELS (8192)
#define BITMAP_SIZE (BITMAP_PIXELS/32)
unsigned long bitmap[BITMAP_SIZE];
unsigned long bitmap_width=0; // nr of pixels
unsigned long bitmap_size=0; // nr of bytes
unsigned char bitmap_bpp=1, bitmap_enable=0;

/**
*** LaosMotion() Constructor
*** Make new motion object
**/
LaosMotion::LaosMotion()
{
extern GlobalConfig *cfg;
#if DO_MOTION_TEST
tActionRequest act[2];
int i=0;
Timer t;
#endif
pwm.period(1.0 / cfg->pwmfreq);
pwm = cfg->pwmmin/100.0;
if ( laser == NULL ) laser = new DigitalOut(LASER_PIN);
*laser = LASEROFF;

mark_speed = cfg->speed;
//start.mode(PullUp);
xhome.mode(PullUp);
yhome.mode(PullUp);
isHome = false;
plan_init();
st_init();
reset();
mark_speed = cfg->speed;
bitmap_speed = cfg->xspeed;
action.param = 0;
action.target.x = action.target.y = action.target.z = action.target.e =0;
action.target.feed_rate = 60*mark_speed;

#if DO_MOTION_TEST
t.start();
act[0].ActionType = act[1].ActionType = AT_MOVE;
act[0].target.feed_rate = 60 * 100;
act[1].target.feed_rate = 60 * 200;
act[0].target.x = act[0].target.y = act[0].target.z = act[0].target.e = 0;
act[1].target.x = act[1].target.y = act[1].target.z = act[1].target.e = 100;
act[1].target.y = 200;
while(1)
{
while( plan_queue_full() ) led3 = !led3;
led1 = 1;
i++;
if ( i )
printf("%d PING...\n", t.read_ms());
else
printf("%d PONG...\n", t.read_ms());
if ( i > 1 || i<0) i = 0;
plan_buffer_line (&act[i]);
led1 = 0;
}
#endif

}


/**
***Destructor
**/
LaosMotion::~LaosMotion()
{

}


/**
*** reset()
*** reset the state
**/
void LaosMotion::reset()
{
extern GlobalConfig *cfg;
#ifdef READ_FILE_DEBUG
printf("LaosMotion::reset()\n");
#endif
xstep = xdir = ystep = ydir = zstep = zdir = step = command = 0;
ofsx = ofsy = ofsz = 0;
*laser = LASEROFF;
enable = cfg->enable;
cover.mode(PullUp);
}



/**
*** ready()
*** ready to receive new commands
**/
int LaosMotion::ready()
{
return !plan_queue_full();
}


/**
*** queue()
*** return nr of items in the queue (0 is empty)
**/
int LaosMotion::queue()
{
return plan_queue_items();
}




/**
*** MoveTo()
**/
void LaosMotion::moveTo(int x, int y, int z)
{
extern GlobalConfig *cfg;
action.target.x = ofsx + x/1000.0;
action.target.y = ofsy + y/1000.0;
action.target.z = ofsz + z/1000.0;
action.ActionType = AT_MOVE;
action.target.feed_rate = 60.0 * cfg->speed;
plan_buffer_line(&action);
//printf("To buffer: %d, %d, %d\n", x, y, z);
}

/**
*** MoveTo() width specific speed (%)
**/
void LaosMotion::moveTo(int x, int y, int z, int speed)
{
extern GlobalConfig *cfg;
action.target.x = ofsx + x/1000.0;
action.target.y = ofsy + y/1000.0;
action.target.z = ofsz + z/1000.0;
action.ActionType = AT_MOVE;
action.target.feed_rate = (speed * 60.0 * cfg->speed) / 100;
plan_buffer_line(&action);
//printf("To buffer: %d, %d, %d, %d\n", x, y,z,speed);
}

/**
*** write()
*** Write command and parameters to motion controller
*** Parse all the integers found in the simplecode file per integer
**/
void LaosMotion::write(int i)
{
extern GlobalConfig *cfg;
static int x=0,y=0,z=0;
//if ( plan_queue_empty() )
//printf("Empty\n");
#ifdef READ_FILE_DEBUG_VERBOSE
printf(">%i (command: %i, step: %i)\n",i,command,step);
#endif
if ( step == 0 )
{
command = i;
step++;
}
else
{
switch( command )
{
case 0: // move x,y (laser off)
case 1: // line x,y (laser on)
switch ( step )
{
case 1:
action.target.x = i/1000.0;
break;
case 2:
action.target.y = i/1000.0;;
step=0;
action.target.z = 0;
action.param = power;
action.ActionType = (command ? AT_LASER : AT_MOVE);
if ( bitmap_enable && (action.ActionType == AT_LASER))
{
action.ActionType = AT_BITMAP;
bitmap_enable = 0;
}
switch ( action.ActionType )
{
case AT_MOVE: action.target.feed_rate = 60 * cfg->speed; break;
case AT_LASER: action.target.feed_rate = 60 * mark_speed; break;
case AT_BITMAP: action.target.feed_rate = 60 * bitmap_speed; break;
case AT_MOVE_ENDSTOP: break;
case AT_WAIT: break;
}
if ( action.ActionType == AT_BITMAP )
{
while ( queue() );// printf("-"); // wait for queue to empty
plan_set_accel(cfg->xaccel);
plan_buffer_line(&action);
while ( queue() ); // printf("*"); // wait for queue to empty
plan_set_accel(cfg->accel);
}
else
plan_buffer_line(&action);

break;
}
break;
case 2: // move z
switch(step)
{
case 1:
step = 0;
z = action.target.z;
action.param = power;
action.ActionType = AT_MOVE;
action.target.feed_rate = 60.0 * cfg->speed;
plan_buffer_line(&action);
break;
}
break;
case 4: // set x,y,z (absolute)
switch ( step )
{
case 1:
x = i;
break;
case 2:
y = i;
break;
case 3:
z = i;
setPosition(x,y,z);
step=0;
break;
}
break;
case 5: // nop
step = 0;
break;
case 7: // set index,value
switch ( step )
{
case 1:
param = i;
break;
case 2:
val = i;
step = 0;
switch( param )
{
case 100:
if ( val < 1 ) val = 1;
if ( val > 9999 ) val = 10000;
mark_speed = val * cfg->speed / 10000;
bitmap_speed = val * cfg->xspeed / 10000;
#ifdef READ_FILE_DEBUG
printf("> speed: %i\n",mark_speed);
#endif
break;
case 101:
power = val;
#ifdef READ_FILE_DEBUG
printf("> power: %i\n",power);
#endif
break;
}
break;
}
break;
case 9: // Store bitmap mark data format: 9 <bpp> <width> <data-0> <data-1> ... <data-n>
if ( step == 1 )
{
bitmap_bpp = i;
}
else if ( step == 2 )
{
// if ( queue() ) printf("Queue not empty... wait...\n\r");
while ( queue() );// printf("+"); // wait for queue to empty
bitmap_width = i;
bitmap_enable = 1;
bitmap_size = (bitmap_bpp * bitmap_width) / 32;
if ( (bitmap_bpp * bitmap_width) % 32 ) // padd to next 32-bit
bitmap_size++;
// printf("\n\rBitmap: read %d dwords\n\r", bitmap_size);

}
else if ( step > 2 )// copy data
{
bitmap[ (step-3) % BITMAP_SIZE ] = i;
// printf("[%ld] = %ld\n", (step-3) % BITMAP_SIZE, i);
if ( step-2 == bitmap_size ) // last dword received
{
bitmap[ (step-2) % BITMAP_SIZE ] = 0;
step = 0;
// printf("Bitmap: received %d dwords\n\r", bitmap_size);
}
}
break;
default: // I do not understand: stop motion
step = 0;
break;
}
if ( step )
step++;
}
}


/**
*** Return true if start button is pressed
**/
bool LaosMotion::isStart()
{
return cover;
}


/**
*** Hard set the absolute position
*** Warning: only call when the motion is not busy!
**/
void LaosMotion::setPosition(int x, int y, int z)
{
plan_set_current_position_xyz(x/1000.0,y/1000.0,z/1000.0);
ofsx = ofsy = ofsz = 0;
}

/**
*** get the absolute position
**/
void LaosMotion::getPosition(int *x, int *y, int *z)
{
float xx,yy,zz;
plan_get_current_position_xyz(&xx, &yy, &zz);
*x = xx * 1000;
*y = yy * 1000;
*z = zz * 1000;
}



/**
*** set the origin to this absolute position
*** set to (0,0,0) to reset the orgin back to its original position.
*** Note: Make sure you only call this at stand-still (motion queue is empty), otherwise strange things may happen
**/
void LaosMotion::setOrigin(int x, int y, int z)
{
ofsx = x;
ofsy = y;
ofsz = z;
}




/**
*** Home the axis, stop when both home switches are pressed
**/
void LaosMotion::home(int x, int y, int z)
{
extern GlobalConfig *cfg;
int i=0;
printf("Homing %d,%d, with speed %d\n", x, y, cfg->homespeed);
xdir = cfg->xhomedir;
ydir = cfg->yhomedir;
zdir = cfg->zhomedir;
led1 = 0;
isHome = false;
printf("Home Z...\n\r");
if (cfg->autozhome) {
printf("Homing %d with speed %d\n", z, cfg->zhomespeed);
while ((zmin ^ cfg->zpol) && (zmax ^ cfg->zpol)) {
zstep = 0;
wait(cfg->zhomespeed/1E6);
zstep = 1;
wait(cfg->zhomespeed/1E6);
}
}
printf("Home XY...\n\r");
while ( 1 )
{
xstep = ystep = 0;
wait(cfg->homespeed/1E6);
xstep = xhome ^ cfg->xpol;
ystep = yhome ^ cfg->ypol;
wait(cfg->homespeed/1E6);

led2 = !xhome;
led3 = !yhome;
led4 = ((i++) & 0x10000);
if ( !(xhome ^ cfg->xpol) && !(yhome ^ cfg->ypol) )
{
setPosition(x,y,z);
moveTo(x,y,z);
isHome = true;
printf("Home done.\n\r");
return;
}
}

}



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